// --------------------------------
//  Anexis GUI 2012 # 
//
//  2012.07.13 #
//  by
//  Tibor 'Tibbse' Serestyen #
// --------------------------------
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// 
//
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 50 menus.
//		Maximum of 100 buttons per menu.
//
// Commandmenu edited by Tibor 'Tibbse' Serestyen 2012.07.18
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

"*" "player"
{
	"*" "player: configs"
	{
		"*" "configs: kuben" 				 "exec save/gui/players/kuben/valve.rc"
		"*" "configs: Loord" 				 "exec save/gui/players/Loord/valve.rc"
		"*" "configs: Neo" 				 	 "exec save/gui/players/Neo/valve.rc"
		"*" "configs: pasha" 				 "exec save/gui/players/pasha/valve.rc"
		"*" "configs: TaZ" 				 	 "exec save/gui/players/TaZ/valve.rc"
		"*" "configs: ESC Player" 				 "exec save/gui/players/player/valve.rc"
	}
	"*" "player: changes"
	{
		"*" "player: change name" 				 "messagemode name"
		"*" "player: change team" 
			{
			"*" "team: terrorist" 			 "chooseteam;jointeam 1;w;slot2;cancelselect"
			"*" "team: counter" 			 "chooseteam;jointeam 2;w;slot4;cancelselect"
			"*" "team: auto select" 			 "chooseteam;jointeam 5;w;slot2;cancelselect"
			"*" "team: spectator" 			 "chooseteam;jointeam 6;w;cancelselect"
			}
		"*" "player: change team" 				 "chooseteam"
	}
	"*" "player: sensitivity"
	{
		"*" "sensitivity: zoom"
			{
			"*" "zoom: 0.4" 				 "zoom_sensitivity_ratio 0.40000"
			"*" "zoom: 0.6" 				 "zoom_sensitivity_ratio 0.60000"
			"*" "zoom: 0.8" 				 "zoom_sensitivity_ratio 0.80000"
			"*" "zoom: 1.0" 				 "zoom_sensitivity_ratio 1.00000"
			"*" "zoom: 1.2 (default)" 			 "zoom_sensitivity_ratio 1.20000"
			"*" "zoom: 1.4" 				 "zoom_sensitivity_ratio 1.40000"
			"*" "zoom: 1.6" 				 "zoom_sensitivity_ratio 1.60000"
			"*" "zoom: 1.8" 				 "zoom_sensitivity_ratio 1.80000"
			"*" "zoom: 2.0" 		                    	 "zoom_sensitivity_ratio 2.00000"
			}
		"*" "sensitivity: zoom" 				 "messagemode zoom_sensitivity_ratio"
		"*" "sensitivity: mouse"
			{
			"*" "mouse: 1.0" 				 "sensitivity 1.00000"
			"*" "mouse: 1.5" 				 "sensitivity 1.50000"
			"*" "mouse: 2.0" 				 "sensitivity 2.00000"
			"*" "mouse: 2.5" 				 "sensitivity 2.50000"
			"*" "mouse: 3.0" 				 "sensitivity 3.00000"
			"*" "mouse: 3.5" 				 "sensitivity 3.50000"
			"*" "mouse: 4.0" 				 "sensitivity 4.00000"
			"*" "mouse: 4.5" 				 "sensitivity 4.50000"
			"*" "mouse: 5.0" 				 "sensitivity 5.00000"
			}
		"*" "sensitivity: mouse" 				 "messagemode sensitivity"
	}
	"*" "player: crosshair"
		{
		"*" "crosshair: dynamic"
			{
			"*" "dynamic crosshair: disable" 		 "cl_dynamiccrosshair 0"
			"*" "dynamic crosshair: enable" 		 "cl_dynamiccrosshair 1"
			}
		"*" "crosshair: translucent"
			{
			"*" "translucent: disable" 			 "cl_crosshair_translucent 0"
			"*" "translucent: enable" 			 "cl_crosshair_translucent 1"
			}
		"*" "crosshair: color"
			{
			"*" "color: translucent"
				{
				"*" "green" 			 "adjust_crosshair 0"
				"*" "red" 				 "adjust_crosshair 1"
				"*" "blue" 			 "adjust_crosshair 2"
				"*" "yellow" 			 "adjust_crosshair 3"
				"*" "light blue" 			 "adjust_crosshair 4"
				}
			"*" "color: non translucent"
				{
				"*" "green" 			 "adjust_crosshair 5"
				"*" "red" 				 "adjust_crosshair 6"
				"*" "blue" 			 "adjust_crosshair 7"
				"*" "yellow" 			 "adjust_crosshair 8"
				"*" "light blue" 			 "adjust_crosshair 9"
				}
			"*" "color: others"
				{
				"*" "black"                     		 "exec save/gui/crosshair/black.cfg"
				"*" "camo"			 "exec save/gui/crosshair/camo.cfg"
				"*" "orange"			 "exec save/gui/crosshair/orange.cfg"
				"*" "purple"			 "exec save/gui/crosshair/purple.cfg"
				"*" "white"			 "exec save/gui/crosshair/white.cfg"	
				}	
			"*" "color: adjust crosshair" 			 "messagemode cl_crosshair_color"
		}
		"*" "crosshair: size"
			{
			"*" "size: small"				 "cl_crosshair_size 1"
			"*" "size: medium"				 "cl_crosshair_size 2"
			"*" "size: large"				 "cl_crosshair_size 3"
			}
		"*" "crosshair: on-off"
			{
			"*" "on-off: disable" 			 "cl_crosshair_color 0;cl_crosshair_translucent 1"
			"*" "on-off: enable" 			 "cl_crosshair_color 255;cl_crosshair_translucent 0"
			}
	}
	"*" "player: console"
	{
		"*" "console: color"
			{
			"*" "color: black" 				 "exec save/gui/console/black.cfg"
			"*" "color: camo" 				 "exec save/gui/console/camo.cfg"
			"*" "color: green" 				 "exec save/gui/console/green.cfg"
			"*" "color: orange" 				 "exec save/gui/console/orange.cfg"
			"*" "color: peru" 				 "exec save/gui/console/peru.cfg"
			}
		"*" "console: color"
			{
			"*" "color: purple" 	                     		 "exec save/gui/console/purple.cfg"
			"*" "color: red orange" 			 "exec save/gui/console/redorange.cfg"
			"*" "color: sky blue" 			 "exec save/gui/console/skyblue.cfg"
			"*" "color: white" 				 "exec save/gui/console/white.cfg"
			"*" "color: yellow" 				 "exec save/gui/console/yellow.cfg"
			}
	}
	"*" "player: weapon hands"
	{
		"*" "models: left"					 "cl_righthand 0"
		"*" "models: right"					 "cl_righthand 1"
		"*" "models: both"					 "cl_righthand -1"
	}
	"*" "player: show fps"
	{	
		"*" "show fps: disable" 				 "cl_showfps 0"
		"*" "show fps: enable" 				 "cl_showfps 1"
	}
	"*" "player: radar type"
	{
		"*" "radar type: transparent"				 "cl_radartype 0"
		"*" "radar type: solid"				 "cl_radartype 1"
	}
	"*" "player: center id"
	{
		"*" "center id: disable" 				 "hud_centerid 0"
		"*" "center id: enable" 				 "hud_centerid 1"
	}
	"*" "player: menu type"
	{	
		"*" "menu type: classic"				 "setinfo _vgui_menus 0"
		"*" "menu type: vgui"   				 "setinfo _vgui_menus 1"
	}
	"*" "player: auto weapon switch"
	{
		"*" "auto weapon switch: disable"			 "setinfo _cl_autowepswitch 0"
		"*" "auto weapon switch: enable"			 "setinfo _cl_autowepswitch 1"
	}	
}
"*" "zbots"
{
	"*" "zbots: join team"
		{
			"*" "join team: tr"				"bot_join_team t"
			"*" "join team: ct"				"bot_join_team ct"
			"*" "join team: random"			"bot_join_team any"
		}
	"*" "zbots: quota"
		{
			"*" "quota: 01 bots"			"bot_quota 1"
			"*" "quota: 03 bots"			"bot_quota 3"
			"*" "quota: 05 bots"			"bot_quota 5"
			"*" "quota: 07 bots"			"bot_quota 7"
			"*" "quota: 09 bots"			"bot_quota 9"
			"*" "quota: custom"				"messagemode bot_quota"
		}
	"*" "zbots: difficulty"
		{
			"*" "difficulty: easy"			"bot_difficulty 0;say zbot skill: easy/fair"
			"*" "difficulty: normal"			"bot_difficulty 1;say zbot skill: normal/tough"
			"*" "difficulty: hard"				"bot_difficulty 2;say zbot skill: hard/veryhard"
			"*" "difficulty: expert"			"bot_difficulty 3;say zbot skill: expert/elite"
		}
	"*" "zbots: stop"
		{
			"*" "stop: disable"	        			"bot_stop 0"
			"*" "stop: enable"				"bot_stop 1"
		}
       	"*" "zbots: others"
		{
			"*" "others: bot kick"	        		"bot_kick"
			"*" "others: bot kill"				"bot_kill"
		}
}
"*" "server"
{
	"*" "server: rcon"
	{
		"*" "server: maps"
		{ 
			"*" "maps: dust2"      	                      	"rcon changelevel de_dust2"
			"*" "maps: forge"                                          	"rcon changelevel de_forge"
			"*" "maps: inferno"       	                      	"rcon changelevel de_inferno"
			"*" "maps: mirage"     	                      	"rcon changelevel de_mirage"
			"*" "maps: nuke"       	                      	"rcon changelevel de_nuke"
			"*" "maps: train"         	                      	"rcon changelevel de_train"
			"*" "maps: tuscan"    	                      	"rcon changelevel de_tuscan"
		} 
		"*" "server: cvars"
		{
			"*" "cvars: startmoney"
			{
				"*" "startmoney: 800" 		"rcon mp_startmoney 800"
				"*" "startmoney: 1000" 		"rcon mp_startmoney 1000"
				"*" "startmoney: 5000" 		"rcon mp_startmoney 5000"
				"*" "startmoney: 10000" 		"rcon mp_startmoney 10000"
				"*" "startmoney: 16000"		"rcon mp_startmoney 16000"
				"*" "startmoney: custom"		"messagemode rcon mp_startmoney"
			}
			"*" "cvars: roundtime"
			{
				"*" "roundtime: 1.45 min." 	             	"rcon mp_roundtime 1.75"
				"*" "roundtime: 2.00 min." 		"rcon mp_roundtime 2"
				"*" "roundtime: 4.00 min." 		"rcon mp_roundtime 4"
				"*" "roundtime: 6.00 min." 		"rcon mp_roundtime 6"
				"*" "roundtime: 8.00 min." 		"rcon mp_roundtime 8"
				"*" "roundtime: custom"		"messagemode rcon mp_roundtime"
			}
			"*" "cvars: buytime"
			{
				"*" "buytime: 00 sec." 		"rcon mp_buytime 0"
				"*" "buytime: 15 sec." 		"rcon mp_buytime 0.25"
				"*" "buytime: 30 sec." 		"rcon mp_buytime 0.5"
				"*" "buytime: 60 sec." 		"rcon mp_buytime 1"
				"*" "buytime: 90 sec." 		"rcon mp_buytime 1.5"
				"*" "buytime: custom"		"messagemode rcon mp_buytime"
			}
			"*" "cvars: freezetime"
			{
				"*" "freezetime: 00 sec." 		"rcon mp_freezetime 0"
				"*" "freezetime: 04 sec." 		"rcon mp_freezetime 4"
				"*" "freezetime: 06 sec." 		"rcon mp_freezetime 6"
				"*" "freezetime: 10 sec." 		"rcon mp_freezetime 10"
				"*" "freezetime: 15 sec." 		"rcon mp_freezetime 15"
				"*" "freezetime: custom"		"messagemode rcon mp_freezetime"
			}	
			"*" "cvars: c4 timer"
			{
				"*" "c4 timer: 30 sec." 		"rcon mp_c4timer 30"
				"*" "c4 timer: 35 sec." 		"rcon mp_c4timer 35"
				"*" "c4 timer: 40 sec." 		"rcon mp_c4timer 40"
				"*" "c4 timer: 45 sec." 		"rcon mp_c4timer 45"
				"*" "c4 timer: 50 sec." 		"rcon mp_c4timer 50"
				"*" "c4 timer: custom"		"messagemode rcon mp_c4timer"
			}
			"*" "cvars: map timelimit"
			{
				"*" "timelimit: 00 min"		"rcon mp_timelimit 0"
				"*" "timelimit: 15 min"		"rcon mp_timelimit 15"
				"*" "timelimit: 20 min"		"rcon mp_timelimit 20"
				"*" "timelimit: 30 min"		"rcon mp_timelimit 30"
				"*" "timelimit: 60 min"		"rcon mp_timelimit 60"
				"*" "timelimit: custom"		"messagemode rcon mp_timelimit"
			}
			"*" "cvars: death camera"
			{
				"*" "camera: anyone"		"rcon mp_fadetoblack 0;rcon mp_forcecamera 0"
				"*" "camera: team only"		"rcon mp_fadetoblack 0;rcon mp_forcecamera 2"
				"*" "camera: first-person"		"rcon mp_fadetoblack 0;rcon mp_forcecamera 3"
				"*" "camera: fade to black"		"rcon mp_fadetoblack 1"
			}
			"*" "cvars: footsteps"
			{
				"*" "footsteps: disable"		"rcon mp_footsteps 0"
				"*" "footsteps: enable"		"rcon mp_footsteps 1"
			}
			"*" "cvars: friendly fire"
			{
				"*" "friendly fire: disable" 		"rcon mp_friendlyfire 0"
				"*" "friendly fire: enable" 		"rcon mp_friendlyfire 1"
			}
			"*" "cvars: pause"
			{
				"*" "pause: disable" 		"rcon pausable 0"
				"*" "pause: enable" 		"rcon pausable 1"
			}
		}
		"*" "server: esl"
		{
			"*" "esl: 1on1 settings"
			{
				"*" "1on1 mr12" 			"exec save/server/rcon/esl/e1on1.cfg"
				"*" "1on1 aim" 			"exec save/server/rcon/esl/e1on1aim.cfg"
				"*" "1on1 eas" 			"exec save/server/rcon/esl/e1on1eas.cfg"
				"*" "1on1 fml" 			"exec save/server/rcon/esl/e1on1fun.cfg"
				"*" "1on1 quick"			"exec save/server/rcon/esl/e1on1quick.cfg"
			}
			"*" "esl: team settings"
			{
				"*" "2on2 mr12" 			"exec save/server/rcon/esl/e2on2.cfg"
				"*" "2on2 eas" 			"exec save/server/rcon/esl/e2on2eas.cfg"
				"*" "2on2 quick"			"exec save/server/rcon/esl/e2on2quick.cfg"
				"*" "3on3" 			"exec save/server/rcon/esl/e3on3.cfg"
				"*" "3on3 fml"			"exec save/server/rcon/esl/efunmap.cfg"
			}
			"*" "esl: 5on5 settings"
			{
				"*" "5on5 mr12"			"exec save/server/rcon/esl/e5on5mr.cfg"
				"*" "5on5 eas"			"exec save/server/rcon/esl/e5on5eas.cfg"
				"*" "5on5 atl"			"exec save/server/rcon/esl/e5on5atl.cfg"
				"*" "5on5 co"			"exec save/server/rcon/esl/e5on5co.cfg"
			}
		}
		"*" "server: settings"
		{       
			"*" "settings: 1on1" 			"exec save/server/rcon/match/1on1.cfg"
			"*" "settings: 5on5" 			"exec save/server/rcon/match/5on5.cfg"
			"*" "settings: overtime mr-3" 			"exec save/server/rcon/match/ot-mr3.cfg"
			"*" "settings: overtime mr-5" 			"exec save/server/rcon/match/ot-mr5.cfg"
			"*" "settings: training" 			"exec save/server/rcon/match/training.cfg"
			"*" "settings: warmup" 			"exec save/server/rcon/match/warmup.cfg"
			"*" "settings: live!" 				"exec save/server/rcon/match/start.cfg"
		}
		"*" "server: spectators" 
		{       
			"*" "spectators: disable" 			"rcon allow_spectators 0"
			"*" "spectators: enable" 			"rcon allow_spectators 1"
		} 
		"*" "server: restart round" 
		{       
			"*" "restart round: 1 sec" 			"rcon sv_restartround 1"
			"*" "restart round: 2 sec" 			"rcon sv_restartround 2"
			"*" "restart round: 3 sec" 			"rcon sv_restartround 3"
		}
		"*" "server: passwords" 
		{      
			"*" "passwords: eas" 			"exec save/server/rcon/password/eas.cfg"
			"*" "passwords: eps" 			"exec save/server/rcon/password/eps.cfg" 
			"*" "passwords: esl" 			"exec save/server/rcon/password/esl.cfg"
			"*" "passwords: fw" 			"exec save/server/rcon/password/fw.cfg"
			"*" "passwords: pcw" 			"exec save/server/rcon/password/pcw.cfg"
			"*" "passwords: custom" 			"exec save/server/rcon/password/custom.cfg"
		}
	}
	"*" "server: local"
	{
		"*" "server: maps"
		{ 
			"*" "maps: dust2"      	                      	"changelevel de_dust2"
			"*" "maps: forge"                                          	"changelevel de_forge"
			"*" "maps: inferno"       	                      	"changelevel de_inferno"
			"*" "maps: mirage"     	                      	"changelevel de_mirage"
			"*" "maps: nuke"       	                      	"changelevel de_nuke"
			"*" "maps: train"         	                      	"changelevel de_train"
			"*" "maps: tuscan"    	                      	"changelevel de_tuscan"
		} 
		"*" "server: cvars"
		{
			"*" "cvars: startmoney"
			{
				"*" "startmoney: 800" 		"mp_startmoney 800"
				"*" "startmoney: 1000" 		"mp_startmoney 1000"
				"*" "startmoney: 5000" 		"mp_startmoney 5000"
				"*" "startmoney: 10000" 		"mp_startmoney 10000"
				"*" "startmoney: 16000"		"mp_startmoney 16000"
				"*" "startmoney: custom"		"messagemode mp_startmoney"
			}
			"*" "cvars: roundtime"
			{
				"*" "roundtime: 1.45 min." 	             	"mp_roundtime 1.75"
				"*" "roundtime: 2.00 min." 		"mp_roundtime 2"
				"*" "roundtime: 4.00 min." 		"mp_roundtime 4"
				"*" "roundtime: 6.00 min." 		"mp_roundtime 6"
				"*" "roundtime: 8.00 min." 		"mp_roundtime 8"
				"*" "roundtime: custom"		"messagemode mp_roundtime"
			}
			"*" "cvars: buytime"
			{
				"*" "buytime: 00 sec." 		"mp_buytime 0"
				"*" "buytime: 15 sec." 		"mp_buytime 0.25"
				"*" "buytime: 30 sec." 		"mp_buytime 0.5"
				"*" "buytime: 60 sec." 		"mp_buytime 1"
				"*" "buytime: 90 sec." 		"mp_buytime 1.5"
				"*" "buytime: custom"		"messagemode mp_buytime"
			}
			"*" "cvars: freezetime"
			{
				"*" "freezetime: 00 sec." 		"mp_freezetime 0"
				"*" "freezetime: 04 sec." 		"mp_freezetime 4"
				"*" "freezetime: 06 sec." 		"mp_freezetime 6"
				"*" "freezetime: 10 sec." 		"mp_freezetime 10"
				"*" "freezetime: 15 sec." 		"mp_freezetime 15"
				"*" "freezetime: custom"		"messagemode mp_freezetime"
			}	
			"*" "cvars: c4 timer"
			{
				"*" "c4 timer: 30 sec." 		"mp_c4timer 30"
				"*" "c4 timer: 35 sec." 		"mp_c4timer 35"
				"*" "c4 timer: 40 sec." 		"mp_c4timer 40"
				"*" "c4 timer: 45 sec." 		"mp_c4timer 45"
				"*" "c4 timer: 50 sec." 		"mp_c4timer 50"
				"*" "c4 timer: custom"		"messagemode mp_c4timer"
			}
			"*" "cvars: map timelimit"
			{
				"*" "timelimit: 00 min"		"mp_timelimit 0"
				"*" "timelimit: 15 min"		"mp_timelimit 15"
				"*" "timelimit: 20 min"		"mp_timelimit 20"
				"*" "timelimit: 30 min"		"mp_timelimit 30"
				"*" "timelimit: 60 min"		"mp_timelimit 60"
				"*" "timelimit: custom"		"messagemode mp_timelimit"
			}
			"*" "cvars: death camera"
			{
				"*" "camera: anyone"		"mp_fadetoblack 0;mp_forcecamera 0"
				"*" "camera: team only"		"mp_fadetoblack 0;mp_forcecamera 2"
				"*" "camera: first-person"		"mp_fadetoblack 0;mp_forcecamera 3"
				"*" "camera: fade to black"		"mp_fadetoblack 1"
			}
			"*" "cvars: footsteps"
			{
				"*" "footsteps: disable"		"mp_footsteps 0"
				"*" "footsteps: enable"		"mp_footsteps 1"
			}
			"*" "cvars: friendly fire"
			{
				"*" "friendly fire: disable" 		"mp_friendlyfire 0"
				"*" "friendly fire: enable" 		"mp_friendlyfire 1"
			}
			"*" "cvars: pause"
			{
				"*" "pause: disable" 		"pausable 0"
				"*" "pause: enable" 		"pausable 1"
			}
		}
		"*" "server: settings"
		{
			"*" "settings: 5on5" 			"exec save/server/local/5on5.cfg"  
			"*" "settings: training" 			"exec save/server/local/training.cfg"
			"*" "settings: warmup" 			"exec save/server/local/warmup.cfg"
			"*" "settings: live!" 				"exec save/server/local/start.cfg"
		}
		"*" "server: restart round" 
		{       
			"*" "restart round: 1 sec" 			"sv_restartround 1"
			"*" "restart round: 2 sec" 			"sv_restartround 2"
			"*" "restart round: 3 sec" 			"sv_restartround 3"
		}
		"*" "server: passwords" 
		{      
			"*" "passwords: cpl" 			"echo password: cpl;sv_password cpl"
			"*" "passwords: eps" 			"echo password: eps;sv_password eps" 
			"*" "passwords: esl" 			"echo password: esl;sv_password esl"
			"*" "passwords: pcw" 			"echo password: pcw;sv_password pcw"
			"*" "passwords: esc" 			"echo password: tbs;sv_password esc"
		}
		"*" "server: password" 				"messagemode sv_password"
		"*" "server: spectators" 
		{       
			"*" "spectators: disable" 			"allow_spectators 0"
			"*" "spectators: enable" 			"allow_spectators 1"
		} 
		"*" "server: hostname" 				"messagemode hostname"
	}
}
"*" "media"
{       
	"*" "media: demos"
                                            {
	                            MAP de_dust2				"*" "demos: record" 
				{
				TEAM1 "*" "de dust2 tr"		"stop;record save/demos/escgaming-dust2-tr;echo recording: dust2-tr-pov demo."
				TEAM2 "*" "de dust2 ct"		"stop;record save/demos/escgaming-dust2-ct;echo recording: dust2-ct-pov demo."
				}
	                            MAP de_forge				"*" "demos: record" 
				{
				TEAM1 "*" "de forge tr"		"stop;record save/demos/escgaming-forge-tr;echo recording: forge-tr-pov demo."
				TEAM2 "*" "de forge ct"		"stop;record save/demos/escgaming-forge-ct;echo recording: forge-ct-pov demo."
				}
	                            MAP de_inferno				"*" "demos: record" 
				{
				TEAM1 "*" "de inferno tr"		"stop;record save/demos/escgaming-inferno-tr;echo recording: inferno-tr-pov demo."
				TEAM2 "*" "de inferno ct"		"stop;record save/demos/escgaming-inferno-ct;echo recording: inferno-ct-pov demo."
				}
	                            MAP de_mirage				"*" "demos: record" 
				{
				TEAM1 "*" "de mirage tr"		"stop;record save/demos/escgaming-mirage-tr;echo recording: mirage-tr-pov demo."
				TEAM2 "*" "de mirage ct"		"stop;record save/demos/escgaming-mirage-ct;echo recording: mirage-ct-pov demo."
				}
	                            MAP de_nuke				"*" "demos: record" 
				{
				TEAM1 "*" "de nuke tr"		"stop;record save/demos/escgaming-nuke-tr;echo recording: nuke-tr-pov demo."
				TEAM2 "*" "de nuke ct"		"stop;record save/demos/escgaming-nuke-ct;echo recording: nuke-ct-pov demo."
				}
	                            MAP de_train				"*" "demos: record" 
				{
				TEAM1 "*" "de train tr"		"stop;record save/demos/escgaming-train-tr;echo recording: train-tr-pov demo."
				TEAM2 "*" "de train ct"		"stop;record save/demos/escgaming-train-ct;echo recording: train-ct-pov demo."
				}
	                            MAP de_tuscan				"*" "demos: record" 
				{
				TEAM1 "*" "de tuscan tr"		"stop;record save/demos/escgaming-tuscan-tr;echo recording: tuscan-tr-pov demo."
				TEAM2 "*" "de tuscan ct"		"stop;record save/demos/escgaming-tuscan-ct;echo recording: tuscan-ct-pov demo."
				}
				"*" "demos: record manually"  	"messagemode record"
				"*" "demos: stop" 			"stop"
                                            }
	"*" "media: screenshots"                                                                 
                                            {
	                                                       "*" "screenshots: normal"                "scrsnapshot"
		                                       "*" "screenshots: score"                  "scrscoreboard"
		                                       "*" "screenshots: graphscore"         "scrgraphscore"
		                                       "*" "screenshots: console"               "scrconsole"
		                                       "*" "screenshots: status"                 "scrstatus"
		                                       "*" "screenshots: rcon status"         "scrrconstatus"
                                            }
	"*" "media: statistic"                                                                 
                                            {
	                                                       "*" "statistic: players"                      "toggleconsole;listplayers"
	                                                       "*" "statistic: stats"                          "toggleconsole;stats"
		                                       "*" "statistic: status"                        "toggleconsole;status"
                                            }
	"*" "media: condump"					"condump"
}
"*" "misc"                                                                 
{
            	 "*" "misc: show scores"                                                          	"+showscores"
            	 "*" "misc: map description" 		                               		"showbriefing"
            	 "*" "misc: time left" 		                                	"timeleft"
            	 "*" "misc: drop weapon"                                                         	"drop"
            	 "*" "misc: clean console"                                                         	"clear"
}
"*" "game" 
{
	"*" "game: graphic"
		{
			"*" "graphic: minmodels"
				{
				"*" "minmodels: disable" 		"cl_minmodels 0"
				"*" "minmodels: enable" 		"cl_minmodels 1"
				}
			"*" "graphic: shadows"
				{
				"*" "shadows: disable"		"cl_shadows 0"
				"*" "shadows: enable"		"cl_shadows 1"
				}
			"*" "graphic: weather effects"
				{
				"*" "weather effects: disable"		"cl_weather 0"
				"*" "weather effects: enable" 	"cl_weather 1"
				}
			"*" "graphic: detail textures"
				{
				"*" "detail textures: disable" 		"r_detailtextures 0"
				"*" "detail textures: enable" 		"r_detailtextures 1"
				}
			"*" "graphic: polygon offset"
				{
				"*" "polygon offset: ati" 		"gl_polyoffset 0.1"
				"*" "polygon offset: nvidia" 		"gl_polyoffset 4"
				}
		}
	"*" "game: hud"
		{	
			"*" "hud: fastswitch"
				{
				"*" "fastswitch: disable"		"hud_fastswitch 0"
				"*" "fastswitch: enable"		"hud_fastswitch 1"
				}
			"*" "hud: draw"
				{
				"*" "draw: disable" 			"hud_draw 0"
				"*" "draw: enable" 			"hud_draw 1"
				}
			"*" "hud: radar"
				{
				"*" "radar: disable" 			"hideradar"
				"*" "radar: enable" 			"drawradar"
				}
			"*" "hud: saytext"
				{
				"*" "saytext: disable" 		"hud_saytext 0"
				"*" "saytext: enable" 		"hud_saytext 1"
				}
			"*" "hud: time saytext" 			"messagemode hud_saytext_time"
			"*" "hud: time history" 			"messagemode hud_drawhistory_time"
			"*" "hud: time deathnotice" 			"messagemode hud_deathnotice_time"
		}
	"*" "game: connect"					"messagemode connect"
	"*" "game: quit" 						"quit"
}
"*" "close"		                                                                                "-commandmenu"